diff -r dfefb2bc2292 lib/irrlicht/include/SceneParameters.h
--- a/lib/irrlicht/include/SceneParameters.h	Tue Mar 03 18:16:21 2009 +0100
+++ b/lib/irrlicht/include/SceneParameters.h	Wed Mar 04 20:55:28 2009 +0100
@@ -129,6 +129,14 @@
 	**/
 	const c8* const B3D_TEXTURE_PATH = "B3D_TexturePath";
 
+	//! Name of the parameter for changing the texture path of the built-in obj loader.
+	/** Use it like this:
+	\code
+	SceneManager->getParameters()->setAttribute(scene::OBJ_TEXTURE_PATH, "path/to/your/textures");
+	\endcode
+	**/
+	const c8* const OBJ_TEXTURE_PATH = "OBJ_TexturePath";
+
 } // end namespace scene
 } // end namespace irr
 
diff -r dfefb2bc2292 lib/irrlicht/source/Irrlicht/COBJMeshFileLoader.cpp
--- a/lib/irrlicht/source/Irrlicht/COBJMeshFileLoader.cpp	Tue Mar 03 18:16:21 2009 +0100
+++ b/lib/irrlicht/source/Irrlicht/COBJMeshFileLoader.cpp	Wed Mar 04 20:55:28 2009 +0100
@@ -2,7 +2,7 @@
 // This file is part of the "Irrlicht Engine".
 // For conditions of distribution and use, see copyright notice in irrlicht.h
 
-#include "IrrCompileConfig.h" 
+#include "IrrCompileConfig.h"
 #ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
 
 #include "COBJMeshFileLoader.h"
@@ -239,7 +239,7 @@
 					vertLocation = currMtl->Meshbuffer->Vertices.size() -1;
 					currMtl->VertMap.insert(v, vertLocation);
 				}
-				
+
 				faceCorners.push_back(vertLocation);
 
 				// go to next vertex
@@ -259,7 +259,7 @@
 		}
 		break;
 
-		case '#': // comment 
+		case '#': // comment
 		default:
 			break;
 		}	// end switch(bufPtr[0])
@@ -414,7 +414,15 @@
 	texname.replace('\\', '/');
 
 	video::ITexture * texture = 0;
-	if (FileSystem->existFile(texname.c_str()))
+    core::stringc textureFromTexPath = SceneManager->getParameters()->getAttributeAsString(OBJ_TEXTURE_PATH);
+    if ( textureFromTexPath.size() )
+    {
+        textureFromTexPath += '/';
+        textureFromTexPath += texname;
+    }
+	if ( FileSystem->existFile((textureFromTexPath).c_str()) )
+        texture = SceneManager->getVideoDriver()->getTexture( (textureFromTexPath).c_str() );
+	else if (FileSystem->existFile(texname.c_str()))
 		texture = SceneManager->getVideoDriver()->getTexture(texname.c_str());
 	else
 		// try to read in the relative path, the .obj is loaded from
